A U.S. strength coach’s guide to better understanding rugby by Lindsey N. Parkins

[Lindsey N. Parkins recently finished her Undergraduate degree in Clinical Exercise Science at Ithaca College, NY (Spring 2017). She is currently an Applied Sport Science Intern at Athletic Lab.]

The sport of rugby and its exposure in the United States is increasing. From the youth rugby leagues, USA Rugby College National Championships, USA premier leagues, USA Rugby Olympics team, professional NFL players transitioning to rugby, and the hosting of the Rugby Sevens World Cup in San Francisco in 2018. Rugby is growing in attendance and exposure across the country. With this growth and exposure in the sport brings to the table more opportunities for strength & conditioning professionals to help enhance performance and develop that physiological edge up on other teams. As I go through this description of the game of rugby I want to say that this is a method for myself (and hopefully others like myself) to better understand the game. In no way am I a rugby coach or expert, but my persistent interest to learn more about the sport has gotten me to this point of understanding.

Game Rules & Play

Within the game of rugby and its codes, you have the 15 – player game (Rugby Union), 13 – player game (Rugby League) and the 7 – player game (Rugby Sevens). Each game of rugby (Rugby Union, League & Sevens) is played in a similar manner with changes in time and number of players between the two games. Rugby is played on a 120m field (including 10m goal area). A full game of Rugby is 80-minutes long with two 40-minute halves. Rugby Sevens is comprised of two 7-minute halves with 2-minute halftimes, but multiple games can and are played throughout a day(s). Each teams objective is to score as many points within each time period played.

Positions

Forwards – These players tend to be bigger players that do most of the scrambling to win possession of the ball.

Rugby Union/ League (8 – 6 Forwards)

Loose Head Prop
Hooker
Tight Head Prop
Second Row Lock
Second Row Lock
Blindside Flanker
Open- side Flanker
Number 8

Rugby Sevens (3 Forwards)

Loose Head Prop
Hooker
Tight Head Pro

Backs – These players tend to be smaller and do most of the sprinting and kicking to score and get down the field.

Rugby Union/ League (7 – 7 Backs)

Scrum Half
Fly Half
Left Wing
Inside Center
Outside Center
Right Wing
Full Back

Rugby Sevens (4 Backs)

Scrum Half
Fly Half
Center
Winger/ Fullback

Main Acts of Play

5 August 2011 – FC Barcelona midfielder Seydou Keita (left) and defender Eric Abidal (right) go after a ball during practice at Cowboys Stadium in Arlington, Texas.

Passing & kicking – You can’t pass or kick the ball forward. The ball is passed in a lateral manner.
Ruck – One or more players from each team in contact or close to contact around the ball on the ground. In rucks players can’t use their hands to get the ball, only their feet to allow their teammates to obtain possession of the ball.
Maul – Players from each team are in physical contact and closing around a player who is carrying the ball.
Lineout – Both teams are set up to catch the ball in the air. One of the teams throws the ball between them for one of them to gain possession. Lineouts are throw-ins (like in soccer) after the ball has gone out of bounds.
Scrum – A set piece in which the ball is thrown into the middle of the group and each team pushes against the other team’s players. Scrums restart play after a penalty and players can only use their feet get it out of the scrum.
Try – Points scored by grounding the ball into the goal area.
Conversion kick – Points scored by perpendicular placement of the player kicking the ball from a 20m area from where a try was scored.
Penalty kick or drop kick – Points scored after an infraction or during play.

Physical & Metabolic Demands of the Game

Rugby is a high-intensity intermittent contact sport that involves frequent bouts of high-intensity work with short periods of low-intensity work. Players must be physically fit to play this demanding endurance-based game and require a developed aerobic/ anaerobic system to perform well for the game’s demands. Each player must not only be powerful, strong, fast, and agile, but they also must be strategic and technical/ tactical to gain the upper hand in the match.

In a match, players must be ready to cover between 4,000 – 8,000 meters of ground in a game with 300 to 800 of that coverage spent doing high speed running (2). Accelerations, decelerations, change of direction and sprint running represent the predominant running activity in team sports games. These types of running actions contribute significantly to the increases in metabolic energy expenditure generated during a game (2). Players must also be able to control their body by decelerating and accelerating when going into and away from collisions. Accelerations are the key component of sprint performance in rugby union (3).

Positional players in the game such as forwards and backs exert and show differences in physiological demands on gameplay (especially in Rugby Union). Differences in the heart rate (HR) zones, lactic accumulation from high-intensity demands, high/ low speed running, and collisions can be seen in the game. These aspects of the game show the overall intensity of the sport and how fatiguing the sport can be to the neuromuscular system.

  • Back players are shown to display and cover more distance in high-speed & low speed running zones in games as compared to forward players. Back players do reach HR max >80% but are in this zone less frequently than their forward counterparts.
  • Forward tend to be more involved in static collision movements such as rucks, scrums, and mauls. These high-intensity static movements cause forwards to be in higher HR zones >80% for a greater amount of time as compared to the backs. In Dubois et al., 2017 study it showed that forwards tended to stay longer in the 85-92% HR max zone compared to the backs throughout the duration of the game (2). Forward positions work – to – rest ratios are relatively lower than back player’s, which contributes to these higher percentages of HR max. Forwards must be able to recover quicker than backs because they engage in more back – to – back collisions in gameplay. The acts of rucking, wrestling and contact phases induce increases in HR and require a greater anaerobic energy contribution (2).

Rugby Sevens players show a difference in the amount of metabolic work that is needed for a game. Rugby Sevens players usually play 3 to 4 games a day unless they play a tournament, in which they play at least 5 to 7 games over the course of two consecutive days. Average velocity maintained during the Rugby Sevens matches is higher than in rugby union. Therefore, due to the high-intensity efforts demanded throughout these games athletes are required to excel in speed, muscle power and aerobic and anaerobic capacities in order to efficiently cope with the specific sports demands (3). This increase in fitness level and speed causes forward and back players of to reach heart rates around or above 90% of HR max.

Conclusion

The game of rugby is a blend of the many sports that we see in the sports realm. It involves all the physical aspects we see in sports such as soccer & American football. Players have to run fast, overpower opponents, perfect their skill acquisition, strategically execute plays, and maintain possession to gain the upper hand. Further analyzing gameplay and positional differences allow for a greater understanding of how the game is played and how to effectively program for the sport. With the sport’s rise in the United States its good to know what players experience and what it takes to play the game for both Rugby Union, Rugby League & Rugby Seven’s.

References

  1. John, A. Princeton Athletic Club Rugby. Retrieved August 24, 2017, From http://www.princetonacrugby.com/how-to-play-rugby.html
  2. Dubois, R. , Paillard, T., Lyons, M., McGrath, D., Maurelli, O., & Pioux, J. (2017, March 01). Running and Metabolic Demands of Elite Rugby Union Assessed Using Tradi – tional, Metabolic Power, and Heart Rate Monitoring Methods. Retrieved August 26, 2017, From http://www.jssm.org.
  3. Delahunt, E., Reardon, C., Tierney, P., Tobin, P. D. (2017, May 16). The Worst Case Scenario: Locomotion and Collision Demands of the Longest Periods of Gameplay in Professional Rugby Union. Retrieved August 26, 2017, From https://doi.org/10.1371/journal.pone.o177071.
  4. Kitamura, K., Loturco, I., Moraes, E. J., Nakamura, Y. F., Pereira, A. L., Ramos, P. S. (2017, February 23). Movement Patterns and Muscle Damage During Simulated Rugby Sevens Matches in National Team Players. Retrieved August 26, 2017, From https://www.ncbi.nlm.nih.gov/pubmed/28240708.
The following two tabs change content below.

Mike Young

Director of Performance at Athletic Lab
Mike is the Head Fitness Coach for the North Carolina Courage and North Carolina FC. He is also the owner and Director of Performance at Athletic Lab sports performance training center. He previously served as the fitness coach for the Vancouver Whitecaps and Carolina Railhawks. He has a PhD in Biomechanics, an MS in Coaching Science, and a BSS in Exercise Physiology and has coached Olympic and professional athletes in Skeleton, Track & Field, MLS and NASL Soccer, PGA Golf, NFL Football, MLB Baseball and Olympic Weightlifting. He has lectured around the world and authored 2 books and dozens of research and coaching articles.